Forum po¶więcone programowi Valve Hammer Editor
witam
mam problem przy kompilowaniu mapy
mianowicie kiedy kompiluje mapę to jest chyba wszystko OK
ale kiedy patrzę w jakim formacie zapisała(skompilowała) się mapa to jest nawalone jakich¶ .rad itd... ale .bsp nie ma
wiecie co może być nie tak? :S
LOG:
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> D:\cs
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\Users\euro\Desktop\bsptwomap\fy_snow4.map" "D:\cs\cstrike\maps\fy_snow4.map"
** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlcsg.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\VHE\ZHLT34~1\hlcsg.exe D:\cs\cstrike\maps\fy_snow4
Entering D:\cs\cstrike\maps\fy_snow4.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.30 seconds)
Warning: Wad file '\users\euro\desktop\_183-\dust2 - high fps d2\cs_dust.wad' not found
Error: Could not open wad file \users\euro\desktop\_183-\dust2 - high fps d2\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Using Wadfile: \cs\valve\halflife.wad
- Contains 2 used textures, 40.00 percent of map (3116 textures in wad)
----- END hlcsg -----
** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlbsp.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\VHE\ZHLT34~1\hlbsp.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.
----- END hlbsp -----
** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlvis.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\VHE\ZHLT34~1\hlvis.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.
----- END hlvis -----
** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlrad.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\VHE\ZHLT34~1\hlrad.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.
----- END hlrad -----
** Zadanie.....
** Rozkaz > D:\cs\cstrike.exe
** Parametry> +map "fy_snow4"
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