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Forum po¶więcone programowi Valve Hammer Editor


#1 2011-06-26 21:14:23

polarny

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Zarejestrowany: 2011-06-26
Posty: 1
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vhe nie kompiluje do .bsp

witam
mam problem przy kompilowaniu mapy
mianowicie kiedy kompiluje mapę to jest chyba wszystko OK
ale kiedy patrzę w jakim formacie zapisała(skompilowała) się mapa to jest nawalone jakich¶ .rad itd... ale .bsp nie ma
wiecie co może być nie tak? :S


LOG:



** Zadanie.....
** Rozkaz > Katalog gry     
** Parametry> D:\cs


** Zadanie.....
** Rozkaz > Kopiuj   
** Parametry> "C:\Users\euro\Desktop\bsptwomap\fy_snow4.map" "D:\cs\cstrike\maps\fy_snow4.map"


** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlcsg.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: D:\VHE\ZHLT34~1\hlcsg.exe D:\cs\cstrike\maps\fy_snow4
Entering D:\cs\cstrike\maps\fy_snow4.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.30 seconds)

Warning: Wad file '\users\euro\desktop\_183-\dust2 - high fps d2\cs_dust.wad' not found
Error: Could not open wad file \users\euro\desktop\_183-\dust2 - high fps d2\cs_dust.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: \cs\valve\halflife.wad
- Contains 2 used textures, 40.00 percent of map (3116 textures in wad)


-----   END   hlcsg -----




** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlbsp.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: D:\VHE\ZHLT34~1\hlbsp.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.

-----   END   hlbsp -----




** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlvis.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: D:\VHE\ZHLT34~1\hlvis.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.

-----   END   hlvis -----




** Zadanie.....
** Rozkaz > D:\VHE\ZHLT34~1\hlrad.exe
** Parametry> "D:\cs\cstrike\maps\fy_snow4"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: D:\VHE\ZHLT34~1\hlrad.exe D:\cs\cstrike\maps\fy_snow4
>> There was a problem compiling the map.
>> Check the file D:\cs\cstrike\maps\fy_snow4.log for the cause.

-----   END   hlrad -----




** Zadanie.....
** Rozkaz > D:\cs\cstrike.exe
** Parametry>  +map "fy_snow4"

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